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2201. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
I think AF's are extremely versitile. What ever happens to the destroyer, thered be a place for the AF. (the number of times i've been supprised by blaster harpies OMFG!?!) And escort? Who escorts with destroyers when you never get ganked by ju...
- by Pattern Clarc - at 2006.07.11 18:14:00
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2202. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 11/07/2006 17:59:49 Pattern, They are the same speed. They do the same sustained damage. They use the same guns. They have the same range. They compete directly for the escort role....
- by Pattern Clarc - at 2006.07.11 18:03:00
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2203. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 11/07/2006 17:54:56 Edited by: Maya Rkell on 11/07/2006 17:51:44 I've addressed your argument direct twice now. I suggest you re-read my posts. And role? Again, ESCORTING / ANTI-W...
- by Pattern Clarc - at 2006.07.11 17:59:00
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2204. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 11/07/2006 17:49:13 Originally by: Maya Rkell Edited by: Maya Rkell on 11/07/2006 17:35:57 Pattern Clarc, sorry, that WAS your argument which you're now calling nits. If your argument can't stand up, tha...
- by Pattern Clarc - at 2006.07.11 17:45:00
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2205. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Originally by: Imhotep Khem Besides, T1 frigates don't do anything required in 0.0 so there is no cause for one to be there. LoL? are you serious?
- by Pattern Clarc - at 2006.07.11 17:29:00
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2206. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Maya Rkell, And once again goign for the nit picking whilst ignoring the very arguements I would like to address. And far from discussing, or even acknowledging a truth, smacking the proposal down with equal amounts of vehemence and arrogance s...
- by Pattern Clarc - at 2006.07.11 17:27:00
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2207. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 11/07/2006 17:09:14 Originally by: Phlaago Rexor There is nothing wrong with destroyers... The thrasher is very good at its job. You just need to learn to run like hell if you meet something you cant handle ...
- by Pattern Clarc - at 2006.07.11 17:06:00
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2208. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Originally by: Marine Raider I see what ur saying. A destroyer in RL has been a means of keeping smaller vessels away from the more important parts of the fleet (BS, support, etc.). What's the point of a destroyer that is just a frig w/ mo...
- by Pattern Clarc - at 2006.07.11 16:59:00
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2209. Tier 3 Minmatar - in Ships and Modules [original thread]
Originally by: Dragy btw, you guys could paste here url of the site where are designs of tier 3 bs's and tier 2 bc's ? woudl be really grateful link
- by Pattern Clarc - at 2006.07.11 16:57:00
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2210. Setup for a Sabre - in Ships and Modules [original thread]
55 days ouch I take it, thats with the additional month or so for the launcher skill?
- by Pattern Clarc - at 2006.07.11 16:56:00
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2211. Progression of Ships to end game... - in Ships and Modules [original thread]
it's a question best answered wwhen you have figured out your own playing style. My end game ship would be a Nyx or a teir 2 gallentte dreadnought if one was ever released (I like drones and fighters), as currently bomb around in thorax's, vexors...
- by Pattern Clarc - at 2006.07.11 16:53:00
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2212. Fitting Skills - in Ships and Modules [original thread]
the advanced weapons upgrade is a good one
- by Pattern Clarc - at 2006.07.11 16:28:00
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2213. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 11/07/2006 16:13:50 My proposal Improved defences (more armour, lower sig, resistances ū I donĘt care, but right now itĘs the wiping boy to everything and thatĘs out of order). Reduction in lock times, with im...
- by Pattern Clarc - at 2006.07.11 16:09:00
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2214. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 11/07/2006 16:10:36 Okay, I spent my first 10 days in eve within a Catalyst When i was popping lvl 1 frigs before all I could jam all the buttons with my palm, I decided to take it into 0.0... On the gate I was gre...
- by Pattern Clarc - at 2006.07.11 16:08:00
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2215. Vagabond Speeds - in Ships and Modules [original thread]
Edited by: Pattern Clarc on 11/07/2006 14:58:45 Expect vaga's to be flying at 4km/s To kill them, take advantage of the arragance of there pilots link
- by Pattern Clarc - at 2006.07.11 14:54:00
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2216. Improving Effective range of sensor dampeners - in Player Features and Ideas Discussion [original thread]
would be a nice solution to T2 snipers as currently, the ships that give the bonuses, can't even target at the ranges t2 large ammo allows. Anyway, it's a suggestion to all the sniping whining I have been reading here. Personnally, i'm not too fu...
- by Pattern Clarc - at 2006.07.11 05:55:00
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2217. Insta solution #367530, #367531 and #367532 - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Moreover, your skill basically introduces a luck element. I have a 50% chance to die, and a 50% chance not to die. This is not very fun - player skill* should be the major determinant of living/dying in most situ...
- by Pattern Clarc - at 2006.07.11 03:07:00
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2218. Tier-2 Destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Because the destroyer allready steps quite hard enough on the AF's toes. Any tier 2 destroyer would need a role other than simply upscaling their tier 1 counterparts. whats wrong with stepping on an AF's toes?
- by Pattern Clarc - at 2006.07.11 02:41:00
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2219. Insta solution #367530, #367531 and #367532 - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Moving warpgates would be tough to do. You'd probably be better off just forbidding bookmarks near gates. It would have the same effect. Its a more elegant way of solving the solution than somewhow maki...
- by Pattern Clarc - at 2006.07.10 21:11:00
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2220. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
any other thoughts on this before it falls to the depths of obvilion?
- by Pattern Clarc - at 2006.07.10 21:07:00
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